﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core.AnimationLogic
{
    /// <summary>
    /// 每次动画更新
    /// </summary>
    public interface IAnimationActionHandler
    {
        void BeforeAnimationEvaluate(BaseStateAction action,float deltaTime);
        void AfterAnimationEvaluate(BaseStateAction action, float deltaTime);
        void BeforeIKEvaluate(BaseStateAction action, float deltaTime);
    }
}

